The A.D.V. Update 4.30.2021- Level Design Improvements!
- readypercival
- Apr 30, 2021
- 1 min read
Hello- this week's blog post is about level design. I've added more bordering areas around the starting area to further linearize the game, with the most important addition this week being a water-filled cave section that requires the raft obtained in the dungeon to get through, since the player character can't swim.
I am also planning a progression system involving revisiting the dungeon to progress through it with keys obtained in the overworld- alongside a few revisions to the layout itself. This will include yet another water-filled cave section!

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