Blender Update 7.22.2022- Detailing the Street Light
- readypercival
- Jul 22, 2022
- 1 min read
The street light is no longer a curved obelisk that goes nowhere, and now has a hinge and fixture for the lamp itself.

Here's a closer look at the hinge. it's very tough to line the fixture up with the hinge, so I just made it disjointed like the legs on the flashlight guy.

When I got frustrated trying to separate the hinge from the rest of the street light, I right-clicked and found the option to do exactly that!

Next up, I want to create a translucency shader with nodes for the lenses on the street lights, and start placing point lights into the scene. I also want to redesign the shader setup on my robot to make it look more like a red-and-white Gundam.
Comments