Blender Update 04.22.2022- A Blocky Start!
- readypercival
- Apr 22, 2022
- 1 min read
Still no manual placement of polygons, but I've been spending this week getting used to Blender's basic controls. There's a reliance on using the shift key (instead of control like Unity does), but I've gotten the hang of it to the point where I can make basic figures out of the default shapes.
Take this stick figure for example: it's not all that different from scaling primitives to make the sectioned walls and UFO in my previous Unity project, the Runner!

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