Adventure RPG Update 3.26.2021- Completing Missions, Now in Progress
- readypercival
- Mar 26, 2021
- 1 min read
Bit of an odd update here, but a rather strange bug involving progression code with the missions I've been unable to fix has been plaguing the project for the past week or so.

Ideally, the "Quest Stage" variable would be set from "Stage 3" to "Stage 3 Complete" upon meeting the conditions of having the food in your inventory, having the quest item be the food, and the player overlapping the trigger. it would result in the "Stage 3" variable being set to "Stage 3 Complete", and then the code shown below then setting that to "Quest Complete".

You can also get a look here at the dialogue lines I wrote for the NPC that receives the food when you bring it to the trigger point. I also have coded the scroll I showed off in last week's blog post to display "Quest Complete" text upon actually completing a quest, and it'll be visible in-game when the progression bug's fixed!
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