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Adventure RPG Update 2.19.2021- Leveling System!

  • Writer: readypercival
    readypercival
  • Feb 19, 2021
  • 1 min read

What's up? Over the past week, I've made a full leveling system for the Adventure RPG! Each type of enemy has their own experience value which will be added to the player's experience instance variable (I call it "Spirit".) Upon reaching the experience threshold for the next level in the .json-format leveling script, the player's maximum health will increase, and your sword will deal more damage. There's currently ten levels.

This might tie into the Quest-giving system I'll be implementing soon enough!

 
 
 

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