Adventure RPG Update 12.11.2020
- readypercival
- Dec 11, 2020
- 1 min read
Happy Thursday, everyone! Here's the progress that's been made on the project from the previous week's update. I put in the time to replace all the bomb graphics with the ancient dynamite sprite I created ages ago. Doors function too, and they're real key-eaters.
Here's a teaser of the expanded dungeon! I've been working on a few extraneous paths that diverge from the initial concept, which was admittedly rather cramped and overly maze-like.

I'm proud to announce that the overworld's tilemap has been revised to be given a visually smoother and more flowing appearance, as well.
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